States of Power System Requirements
States of Power PC requirements: minimum and recommended specs, plus optimisation tips for every hardware tier.
Minimum Requirements
The minimum specifications for States of Power are designed to allow the game to run on a wide range of hardware, including many office laptops with integrated graphics.
Operating System: Windows 10 64-bit. Processor: Intel i3 or AMD Ryzen 3. Memory: 4 GB RAM. Graphics: Integrated Graphics Card (Intel UHD 620 or equivalent). Network: Broadband internet connection for multiplayer. Storage: 2 GB available space.
At minimum settings with these specifications, expect to run the game at 30 frames per second on the campaign map and approximately 20 to 25 frames per second during large battles with dozens of active divisions.
Recommended Requirements
For a smooth experience at high graphics settings, States of Power recommends a more capable system.
Operating System: Windows 10 64-bit. Processor: Intel i5 or AMD Ryzen 5. Memory: 8 GB RAM. Graphics: Nvidia GTX 1060 or equivalent. Network: Broadband internet connection. Storage: 2 GB available space.
At recommended settings, the game targets 60 frames per second on the campaign map and 40 to 50 frames per second during large battles. The experience is significantly more fluid and responsive.
Performance Optimisation
If you are running below the recommended specifications, several graphics settings can be adjusted to improve frame rates with minimal visual impact.
Reduce the unit limit in the game settings. This limits the maximum number of visible individual units during battles and can significantly improve performance during large-scale engagements. Setting this to medium reduces visual clutter while maintaining gameplay functionality.
Disable shadow rendering in the graphics options. Shadows have a disproportionately large performance cost relative to their visual contribution in a strategy game where units are viewed from above. Turning shadows off typically provides a 15 to 20 percent frame rate improvement.
Lower the terrain quality setting. States of Power’s terrain textures are detailed and contribute significantly to the visual atmosphere, but reducing this setting from Ultra to Medium has minimal gameplay impact while providing meaningful performance gains.
Storage and Loading
The game requires only 2 GB of storage, which is unusually lightweight for a strategy title. An SSD is not required but will reduce loading times, particularly when loading large saved campaigns. Campaign save files are typically under 50 MB.
Multiplayer and Network Requirements
Multiplayer sessions require a stable broadband connection with low latency for the best experience. The game uses a peer-to-peer host model, meaning the host player’s connection quality affects all participants. A upload speed of at least 5 Mbps is recommended for hosting multiplayer sessions.
Display and UI Scaling
States of Power supports custom UI scaling for high-DPI displays. If text or interface elements appear too small on your monitor, increase the UI scale in the Display settings. The game defaults to 100 percent scaling; values up to 150 percent are supported without interface clipping.
Frequently Asked Questions
Quick answers to the most common questions about States of Power.
Does States of Power support AMD FidelityFX or Nvidia DLSS?
Support for upscaling technologies varies by platform and driver version. Check the graphics options in-game for the current list of supported technologies. Running the game at native resolution with the other optimisation settings applied should provide adequate performance on most modern systems.
Can I play States of Power on Mac or Linux?
Currently, States of Power is Windows-only. There is no announced Mac or Linux version. Boot Camp on Mac hardware can run the Windows version, though performance depends on the specific Mac hardware configuration.
Does the game use multiple CPU cores?
States of Power is primarily single-threaded for the game simulation, with limited multithreading for rendering. A faster single-core clock speed is more beneficial than additional cores for most gameplay scenarios.